GOLD RUSH SET giveaway
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Grand Prize: GOLD RUSH SET

About the game:

The developer of Playerunknown's Battlegrounds is that the Korean studio Bluehole Inc., famous for producing MMORPG "TERA," it also is a publisher. Brendan "Playerunknown" Green, who previously created the Battle Royale mod to the game ArmA 3, occurred on the position of primary designer. Players liked the idea of "Royal Battle" using a hundred participants and then sailed into the infamous H1Z1, although already called King of The Hill. Brendan, viewing the popularity of the brainchild, chose to maintain and create a game that was full-fledged out of the mod. Doesn't resemble anything?

The essence stays the same: 100 gamers have been thrown away from the airplane after landing (that the parachute opens automatically, so it will not operate at this point ) you need to get your equipment and keep alive. It's worth noting that the trajectory of its flight fluctuates from game to match, so it is not likely you will think about a landing area ahead of time. It would seem that all is too easy, and the game ought to get bored. However, PUBG has a few features. And the very first one is striking even in the menu: these are staff sport modes. Yes, you heard right - the developers introduced 4x4 and 2x2 modes that allow you to fight side by side and chose to move away from the idea of a free-for-all. And this movement helped resolve the issue of cooperating players, which was encountered in the original mod. So that a loner doesn't longer face a set separate servers have been allocated to each mode or four of opponents face to face.

The map is impressive in its dimensions: the player has two islands at his disposal, the first of which is filled with small and massive cities and private houses, there was also a location for ruins and even electricity stations. On the island, there's a military base of size; the largest number of gamers are currently trying to land on it. It's indeed worth noting that visually, the towns practically don't disagree; there are not so many models. On the flip side, you are able to go into each home and explore floors and all of the rooms - this method is commendable.

Obviously, the reach of this island is not similar with the locations from ArmA 3, yet to navigate foot on it is a dubious pleasure. Caring programmers have ready equipment UAZ, passenger Dacia a motorcycle with a sidecar, and a ship. Not to mention this is a playground that is striking, so that this amount of technologies is enough with the head but the sport isn't about cars at all. They are placed evenly throughout the map and getting a vehicle isn't a challenging job in the event you don't know the things of its appearance.

But what definitely pleases is the weapon, as here we've got a whole arsenal of 4 assault rifles, 4 submachine guns, 3 shotguns, 4 sniper rifles, a machine gun, a crossbow, and also 3 pistols. Trunks really differ from one another in their features; they each have pluses and minuses so that everyone can come across a gun. The programmers also didn't overlook the entire body kits to them; each barrel may be outfitted with a sight (which is also a lot), an enlarged magazine, even a compensator, etc., that will allow it to be more convenient to use in some specific conditions.

There are also 3 types of grenades: fragmentation smoke and noise, along with a Molotov cocktail. At the present time, it's completely useless, although the programmers did not forget about weapons. The fact is that obtaining some sort of firearm is no problem. It is far more convenient than to try to repulse an opponent to discover precisely the identical gun.

The recoil of the weapon is felt, and in general, to shoot from various firearms is quite nice here, particularly considering their sound. Naturally, the game doesn't have ballistics. From hits, equipment deteriorates and, ultimately, can get entirely worthless.

The gear available in the sport can be broken up into three parts. We choose the initial one to clothing - it is completely useless (not counting sniper camouflage) and is required only for character customization. Its amount is enough to groom a clean. In the next, we write a back pack a helmet, body armor, and wardrobe items. They come in three degrees, respectively, the higher the amount, the greater the qualities of the subject. For helmets and armor, this also translates into how much harm they can take. With backpacks - inside their own capability. The next includes medications, capsules, and body kits for firearms, that are already mentioned previously.

The local medication system also warrants a few words. Besides standard first-aid kits (you will find big and smaller ones, concerning the number of health) from the sport, you will find painkillers and energy. Their use fills their scale's neighborhood analog. Initially, this provides a slight increase in the speed of movement; however, having stuffed the pub the player also receives health regeneration. This becomes especially helpful in the later stages, where each shot may determine the match's outcome, and skirmishes between players become more common.
The local system of the "secure zone" contributes to this dynamic development, the essence of which will be as follows:'' a zone looks on the map, the borders of which are indicated with a white circle. A circle starts to move toward it, remaining outside of it is life-threatening: leisurely players have been dealt damage. After the bounds of the circles coincide, the players have been given a time and a secure zone that was fresh, but of a bigger diameter, appears in a place in the present one. The speed of the damage done to players out it and this zone grow with each next measure, and the amount of time given for gamers to reach a location decreases. This proceeds until the zone reaches the minimum diameter, unless, of course, the players kill each other. Such a strategy is great because it creates game situations that are unique: you can never guess where the zone will look. Accordingly, it is not possible to prepare beforehand, to take a position, and so on, it is always necessary to accommodate the conditions that the game orders. Additionally, it makes them on the go pushes players to battle with each other, and doesn't give time for camping that is boring and meaningless. From time to time, there appears a red circle on the map the shelling zone. Shells start to pour from the sky the players inside. But you can conceal in any construction from them, in addition to have the time to escape prior to the bombing starts.

The game was made in the Unreal Engine 4 engine, and its own graphical component is quite pleasing. Optimization is prevented from enjoying the beauty of the sea sitting on the shore of a shore, or a wheat field, of which many owners need to reduce the settings to almost the minimal far in your computers that were weakest.
Bluehole Inc., given the experience of competitors, is not likely to keep their project in the early access for quite a very long time and guarantee to launch the final version of the game in 6 weeks. Now they're working hard in their brainchild: they release patches which fix bugs and add fresh content into the sport (as an instance, Vintorez, a favourite of several VSS players, was recently added). Naturally, it is interesting to perform PUBG in the stage, especially. However, I want to think that the programmers will keep their sentence, and for many different manners and maps, good optimization, new game mechanics, and a great deal of articles, we'll wait within a few months.

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      1 PUBG: GOLD RUSH SET
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