IVORY SCHOOL UNIFORM SET (FEMALE) giveaway
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IVORY SCHOOL UNIFORM SET (FEMALE) *

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Grand Prize: IVORY SCHOOL UNIFORM SET (FEMALE)

About the game:

The programmer of Playerunknown's Battlegrounds is your Korean studio Bluehole Inc., known for producing MMORPG "TERA," it is also a writer. Brendan "Playerunknown" Green, who previously established the Battle Royale mod for the game ArmA 3, took on the position of primary designer. Players enjoyed the concept of "Royal Battle" using a hundred players and then sailed into the infamous H1Z1, although currently called King of The Hill. Brendan, seeing the popularity of the brainchild, made a decision to maintain and create a game that was full-fledged from this mod. Does not resemble anything?

The character stays the same: 100 players are thrown off the plane after landing (that the parachute opens automatically, therefore it will not operate at this point ) you will need to acquire your gear and keep alive. It is worth noting that its flight's trajectory fluctuates from match to match, so it's not likely that you will think of a landing place ahead of time. It would seem that every thing is overly easy, and the sport should get bored. But, PUBG has some features. And the first one is striking in the menu: these are team sport modes. Yes, you heard right - that the developers introduced 4x4 and 2x2 manners that allow you to fight side by side and decided to move away from the concept of a free-for-all. And this movement helped resolve the problem of cooperating players, which was struck in the first mod. Separate servers have been allocated for each mode to ensure a loner doesn't longer face a pair or four of opponents face to face.

The map is impressive in its dimensions: the player has two islands in his disposal, the first of which is full of small and large cities and private homes, there was also a location for ruins as well as power stations. On the island, a military base is of impressive size; the most significant number of players are trying to land on it. It is indeed worth noting that the towns do not disagree; there are not so many models of buildings, which explains why they're repeated. On the other hand, you can go into every home and explore floors and all of the rooms - that this approach is definitely commendable.

Of course, the scope of this island is not comparable with the places from ArmA 3, but to navigate foot onto it's a doubtful pleasure. Fortunately developers have ready equipment UAZ, passenger Dacia a motorcycle with a sidecar, and a boat. Not to say this is a playground that is too striking, so that this sum of technology is sufficient with the mind, but the game isn't about cars in any way. They're placed across the map and getting a vehicle is not a tricky job in the event you do not know the points of its appearance.

But what definitely pleases is your weapon, since here we have a complete arsenal of 4 assault rifles, 4 submachine guns, 3 shotguns, 4 sniper rifles, a machine gun, a crossbow, plus 3 pistols. Trunks differ from one another in their features; each of them has both pluses and minuses so that everybody is able to get a gun for their own liking. The developers also did not overlook the entire body kits to them; each barrel can be outfitted with a sight (that can be much ), an enlarged magazine, a compensator, etc., which will allow it to be even more suitable to use in some specific situations.

Additionally, there are 3 types of grenades: fragmentation smoke and noise, and a Molotov cocktaillounge. Weapons were not forgotten about by the programmers, but at the present time, it's totally useless. The fact is that getting some type of firearm is no problem. It is considerably more convenient than to try to repulse a competitor using scythe or a pan, to come across exactly the exact identical gun.

The recoil of the weapon has been felt, and generally, to take from various firearms is extremely fine here, especially considering their audio. Naturally, the game doesn't have too sensible ballisticsnonetheless, shooting doesn't appear overly casual. From hits, equipment deteriorates and, ultimately, can come to be completely worthless.

The gear available in the game can be divided into three components. We choose the initial one to clothes - it is totally useless (not counting sniper camouflage) and is required just for character customization. Its amount is sufficient to groom a clean to your taste. In the second, we write a backpack a helmet, body armor, and wardrobe products. They the higher the amount, the greater the qualities of this subject. For armor and helmets, this also translates into just how much damage they can take. With backpacks - in their own capability. The third includes medications, cartridges, and body kits.

The neighborhood medication system also warrants a few words. In addition to standard first-aid kits (there are big and smaller ones, concerning the amount of health) in the sport, there are energy and painkillers. Their use fills the scale's analog. At first, this gives a small gain in the rate of motion; however, having stuffed the bar to the end, the player also receives health regeneration. This becomes useful in the later phases, where each shot may decide the outcome of the game, and skirmishes involving players become more frequent.
The local system of the "safe zone" results in this lively evolution, the essence of which will be as follows: a zone appears to the map, the boundaries of which can be indicated with a white circle. A circle begins to move toward it, remaining out of it's life-threatening. Following the boundaries of the circles match, the players have been given a new safe zone and some time, but in a random place within the present one, appears of a smaller diameter. The rate of this exact blue zone and the damage done to gamers out it increase with every next step, and the total period of time given to gamers to reach a safe location decreases. This proceeds until the minimum diameter is reached by the zone, unless of course, the players kill each other. Because it successfully creates game situations that are unique, such a system is good: you can never guess where another zone will appear. Accordingly, it is impossible to prepare to take a universal position, etc, it is continuously required to accommodate the conditions the game dictates. It successfully pushes players makes them always on the move, and doesn't give time for meaningless and boring camping. From time to time, there appears a red circle on the map - the shelling zone. Shells start to pour on the players in it. You can conceal at almost any building from them, in addition to have the time prior to the bombing begins to escape.

The game was created in the Unreal Engine 4 engine, and its graphical component is quite pleasing. However, optimization has been prevented from appreciating the beauty of the sea or even a wheat field, of which many owners need to reduce the configurations to the minimal far from the computers.
Bluehole Inc., awarded the expertise of opponents, is not likely to keep their project from the first access for quite a very long time and guarantee to launch the last version of the sport in 6 weeks. Now they're working hard in their brainchild: they release patches that fix bugs and add fresh content to the sport (for instance, Vintorez, also a favourite of several VSS players, was recently introduced ). Of course, it's interesting to play PUBG in the current stage, particularly. Still, I want to feel that the developers will continue to keep their word, and in six months, we'll wait for also a great deal of articles, various styles and maps, plus good optimization game mechanics.

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      1 PUBG: IVORY SCHOOL UNIFORM SET (FEMALE)
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