M4A4 Asiimov giveaway
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CS:GO Free Giveaways — M4A4 Asiimov

About the game:

Fans of Counter-Strike are a unique audience. A lot of them are still arguing about the superiority of variation 1.5 more than 1.6, let alone a comprehensive remake about the new engine! A prior effort to substitute the obsolete 1.6 happened in 2004 and instead failed: Counter-Strike: Source looked great and flaunted believable physics, however, pro-gamers vehemently refused it. Running feels distinct, and grenades fly strangely, and...

GO and Supply are separated by as much as eight decades. Valve had lots of time comprehend, to consider, and craft a sane remake, where everything would be right. And as a result, the fundamental concept in GO did not move even a millimeter: 2 groups of five (or more) people, "villains" and fighters from terrorism. Fight to the survivor. Terrorists are mainly entertained by obeying key points and holding hostages, when the "good forces" of the hostages are attempting to spare, along with the bomb and its owners are neutralized. And not vice versa.

The key of Counter-Strike's popularity lies in its simplicity (although there's always room for honing skills), therefore it would be foolish to expect skills, leveling, and human-crewed automobiles in GO. Buy weapons at the start of operate and the round, riddling the enemies - it is that easy! There is not any aiming way by right-clicking: '' We shoot from the way, on the move.

There are now four major modes - . To the basic amusements from the arrangement "hold or save the hostages" or "lay or neutralize the explosives" that they added the ex-modification GunGame, that is now referred to as the "Arms Race." All players around the map start the struggle with pistols, and more powerful "guns" instantly get for kills. The person who first scored a frag from every rifle (26 in total) and stabbed at the previous victim with a knife wins the round.

The second novelty is "Destruction of this item." This really can be a blitzkrieg for two groups. One is hoping to blow up a point, and it is being defended by the other one. Skirmishes happen on tiny maps, in which there are a whole good deal of alleys and also "camping" places. These locations are similar to maps from Modern Warfare. And like mode, the action appears concerning dynamics from Unreal Tournament. The management point about the map is simply one - every team needs to get to it first and keep it.

Even in Worldwide Offensive (for the first time in CS!), a training mode appeared. Instructions instruct the best way to change between a secondary and primary weapon fast, and how to use bombs, the way to shoot through shelters. One thing was awkward: the obstacle course remind, the weapons class and, specifically of Modern Warfare. A tribute to classics.

It's all coming again

Old manners are now available in 2 variations: simple and "the way it ought to be." The friendly "casual" mode floats shooting partners, makes it possible to pass through them, and provides both sides with free armor. In the "right" way, such indulgences do not exist, but you're generously rewarded for frags.

Maps are familiar to everybody both in the beta edition of CS and at CS 1.6. Italy, with its narrow roads and nervous hens, the famous suspension bridge and sewer ditch from Aztec, an urbanized Office together with hostages with ties, a tandem from the Middle East Dust and Dust2, in addition to the championship trinity: Train, Inferno, and Nuke.

Jobs traditionally divide They all, and also there are two maps with hostages - Italy and also Office. Militia, Assault, and Estate got thrown. But they will probably return in updates, together with the zombie mode, the release of which was planned to coincide with the release of the game.

Earth of Valve

According to legend, Left 4 Dead appeared thanks to Counter-Strike. One modification armed forces them with knives and forbade bots to use firearms. Doomed to rush into combat, the bots looked very much out of L4D. Hence that the concept of the zombie shot was created: shotguns and machine guns against claws and teeth. And after several years, CS paid good for good.

International Offensive has two maps modeled on L4D campaigns. The first is a replica of this swamp village out of Swamp Fever (L4D2). Attentive players will also notice a small yacht. Another map directly imitates the incident of Death Toll (L4D): there is a lakeside house where boxers had to defend themselves before the introduction of the rescue boat.

And this isn't the first gaming crossover in Valve. The combined action movie Payday: The Heist got a No Mercy effort, which touches on the "green influenza" out of L4D. This is a normal fan service or the beginning of the global multiverse?

GO refused to stick to the mod's lead: there's no leveling out of the battles, along with also the parties begin each struggle in conditions that were equal. CS money is made by killing enemies and maneuvers or rescuing hostages. At the start of the round (the party consists of several gamers ), armor, weapons, along with grenades are bought for this money. Among the latter new products produced their introduction flammable grenades along with the cocktail, with the support of that it is easy to block the corridors and place fire with fighters.

Grenades accompany them, imitating the sounds of the weapon you've - because experienced players frequently concentrate on sounds, it may be useful. Additionally, the Zeus x27 electroshock seemed. Point can be killed by it with a single hit. There's just one problem - it's a weapon. The shocker has been wasted Should you miss, and you'll be left empty-handed. For a couple of moments, but still...

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      1 CSGO: M4A4 Asiimov
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