MILITARY UNIFORM SET(FEMALE) giveaway
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Grand Prize: MILITARY UNIFORM SET(FEMALE)

About the game:

The developer of Playerunknown's Battlegrounds is your Korean studio Bluehole Inc., known for creating MMORPG "TERA," it also is a writer. Brendan "Playerunknown" Green, who previously established the Battle Royale mod to the game ArmA 3, took on the position of primary designer. Players enjoyed the concept of "Royal Battle" having a hundred players and then sailed into the infamous H1Z1, though called King of The Hill. Create a game that was full-fledged from this mod and Brendan chose to maintain. Does not resemble anything?

The essence is still the same: 100 gamers are thrown off the plane after landing (the parachute opens automatically, so it will not work at this point ) you will need to acquire your gear and stay alive. It is well worth noting that its flight's trajectory varies from game to match, so it's unlikely you will think of a landing area beforehand. It would seem that everything is too easy, and the sport must get bored fast. But, PUBG has some attributes. And the very first one is striking even in the menu. Yes, you heard right - the programmers introduced and made a decision to move away from the conventional idea of a free-for-all. And this move helped resolve the issue of cooperating players, which was encountered in the mod. Servers have been allocated to each style so that a pair will be no longer faced by a loner or four of competitions face to face.

The map is most remarkable in its dimensions: the player has two islands at his disposal, the first of which can be filled with small and massive towns and private houses, there is also a location for ruins as well as power channels. On the island, there is a foundation of size; the largest number of gamers are trying to land on it. It's indeed worth noting that the cities practically do not disagree; there are many versions. On the other hand, you are able to go into every house and explore all of the rooms and floors - that this approach is definitely commendable.

Clearly, the range of this island is not comparable with the places out of ArmA 3, but to navigate in your foot onto it is a doubtful pleasure. Luckily, caring programmers have prepared a motorcycle with a sidecar, UAZ, passenger Dacia, dual buggy gear for us, including, and a ship. Not to say that this is a playground that is overly impressive, so that this quantity of technology is sufficient with the head however, the sport is not about cars at all. They're placed quite evenly across the map and receiving a vehicle isn't a job that was challenging , even if you do not know the things of its appearance.

However, what definitely pleases is the weapon, since here we've got a whole arsenal of 4 assault rifles, 4 submachine guns, 3 shotguns, 4 sniper rifles, a machine gun, a crossbow, and also 3 pistols. Trunks actually differ from each other in their features; they each have both pluses and minuses so that everyone is able to come across a gun to their liking. The developers also did not neglect the entire body kits to them; each barrel may be equipped with a sight (which can be much ), an enlarged magazine, even a compensator, etc., that will make it more convenient to use in some specific circumstances.

There are also 3 types of grenades: fragmentation smoke and noise, and a Molotov cocktaillounge. Weapons were not forgotten about by the programmers, but at the present time, it is totally useless. The fact is that getting some kind of firearm is not a problem. It is a lot more convenient than to attempt to repulse an opponent by means of scythe or a pan to find exactly the gun.

The recoil of the weapon is felt, and in general, to take from various firearms is extremely fine here, particularly considering their audio. Naturally, the game does not have sensible ballistics shooting doesn't appear overly casual. From strikes, equipment worn around the participant deteriorates and, finally, can get worthless.

The gear readily available in the game can be broken up into three parts. We take the initial one to clothes - it's totally useless (not counting sniper camouflage) and is required just for character customization. Its amount is enough to dress a clean to your preference. In the next, we write a back pack a helmet, body armor, and useful wardrobe items. They the higher the level, the better the features of this subject. For helmets and armor, this also translates into just how much damage they could take. With backpacks - into their own capability. The third includes capsules, medications, and body kits such as firearms, which are mentioned above.

The neighborhood medicine system also deserves a couple of words. In addition to standard first-aid kits (there are big and smaller ones, concerning the number of replenished health) in the sport, there are energy and painkillers. Their usage fills the neighborhood analog of their scale that is endurance. Initially, this provides only a slight increase in the speed of movement; however, having filled the bar to the conclusion, the participant receives health . This becomes particularly beneficial in the subsequent stages, where every shot can decide the match's outcome, and skirmishes involving players become more frequent.
The local system of the "secure zone" results in this dynamic development, the gist of which is as follows:'' a zone appears on the map, so the borders of which can be indicated with a white circle. A blue circle starts to move toward it, remaining out of it's life-threatening: leisurely players are dealt damage. After the boundaries of the white and blue circles coincide, the players have been given some time and a brand new zone, but in a random location inside the current one, seems of a bigger diameter. The speed of this very gloomy zone and also the damage grow with every step that is next, and the amount of time given to get to a place that is safe decreases. This proceeds until the safe zone reaches the minimal diameter, unless, of course, the players kill each other. Such a strategy is great because it successfully creates unique game scenarios: you can never guess where the zone will look. It is impossible to prepare in advance, to take a universal position, and so on, it's always necessary to adapt to the requirements the game orders. It makes them on the go, pushes players to struggle with one another, and doesn't give time for camping that is boring and meaningless. From time to time, a small red circle also appears on the map the shelling zone. Shells start to pour the players in it from the sky. But you can hide in almost any construction from them, as well as have time before the bombing starts to escape.

The game was created in the Unreal Engine 4 engine, and its own graphical element is very pleasing. However, optimization is prevented from appreciating the beauty of the ocean or a wheat field, of which many owners need to decrease the settings to nearly the minimal far in your weakest computers.
Bluehole Inc., awarded the expertise of opponents, isn't going to keep their project from the first access for quite a lengthy time and promise to release the last version of the game in 6 weeks. Now they're working hard in their brainchild: they publish patches that fix bugs and add new content to the sport (for example, Vintorez, also a favourite of many VSS players, was recently inserted ). Needless to say, it's intriguing to play PUBG in the stage, particularly. Still, I want to believe that the programmers will continue to keep their sentence, and in a few months, we'll be waiting for optimization, brand new game mechanics, various maps and manners, and a large amount of content.

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      1 PUBG: MILITARY UNIFORM SET(FEMALE)
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