School Skirt giveaway
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School Skirt *

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Grand Prize: School Skirt

About the game:

The programmer of Playerunknown's Battlegrounds is your Korean studio Bluehole Inc., famous for creating MMORPG "TERA," it also is a publisher. Brendan "Playerunknown" Green, who previously created the Battle Royale mod for the game ArmA 3, occurred over the position of chief designer. Players enjoyed the idea of "Royal Battle" with a hundred participants and later migrated into the notorious H1Z1, although currently called King of The Hill. Make a game that was full-fledged out of the mod and Brendan made a decision to maintain. Does not resemble anything?

The character stays the same: 100 players are thrown away from the airplane after landing (the parachute opens automatically, therefore it will not work at this stage) you will need to receive your gear and remain alive. It's worth noting that its flight's trajectory varies to match, so it's not likely that you will think about a landing area beforehand. It might seem that all is straightforward, and the game ought to get bored fast. But, PUBG has some features. And the first one is striking even in the menu: all these are staff sport modes. Yes, you heard right - the developers introduced 4x4 and 2x2 modes that let you fight side by side with their comrades and decided to move away from the idea of a free-for-all. And this movement helped resolve the problem of cooperating players, which has been encountered in the first mod. Servers have been allocated for each mode that a loner will no longer face a set or four of opponents face to face.

The map is remarkable in its size: the participant has two islands in his disposal, the first of which is filled with small and large cities and private houses, there is also a location for ruins and even power stations. On the next island, there's a military base of size; the number of players are currently trying to land on it. It is indeed worth noting that visually, the cities practically don't differ; there are many versions. On the flip side, you are able to go into every house and explore all of the floors and rooms - that this approach is definitely commendable.

Clearly, the scope of this island isn't comparable with the places out of ArmA 3, yet to navigate on foot onto it's a doubtful pleasure. Fortunately developers have prepared gear UAZ, passenger Dacia, double buggy, a bike with a sidecar, and a ship. Not to mention that this is a playground, so that this amount of technology is sufficient with the head, however, the sport isn't about cars in any way. They are placed across the map and getting a vehicle is not a tricky task, even in the event that you do not know the things of its physical appearance.

However, what certainly pleases is your weapon, since here we've got a complete arsenal of 4 assault rifles, 4 submachine guns, 3 shotguns, 4 sniper rifles, a machine gun, a crossbow, plus 3 pistols. Trunks really differ from one another in their characteristics; every one of these has pluses and minuses so that everyone can find a gun. The programmers also didn't overlook the entire body kits to them; every barrel can be outfitted with a sight (which is also much ), an enlarged magazine, also an compensator, etc., that will allow it to be more suitable to use in certain conditions.

There are also 3 types of grenades: fragmentation, smoke and noise, and a Molotov cocktail. In the present time, it is totally useless, although weapons were not forgotten about by the programmers. The simple fact is that obtaining some type of firearm is no problem. It is far more convenient than to attempt to repulse an opponent by means of scythe or a pan, to obtain exactly the gun.

The recoil of the weapon is felt, and in general, to take from various guns is quite fine here, especially considering their sound. Of course, the game does not have ballisticsnevertheless, shooting doesn't appear overly casual. From strikes, equipment deteriorates and, finally, can become useless.

The gear readily available in the game can be separated into three parts. We take the initial one to clothing - it's absolutely useless (not counting sniper camouflage) and is required only for character customization. Its amount is enough to groom a blank to your taste. In the next, we write down useful wardrobe products a helmet, body armor, and a backpack. They are available in three levels, respectively, the higher the level, the better the characteristics of this subject. For helmets and armor, this translates into how much damage they can take. With backpacks - within their own capability. The next includes cartridges, medicines, and body kits.

The neighborhood medicine system also deserves a couple of words. Along with standard first-aid kits (you will find large and tiny ones, in terms of the number of health) in the game, there are painkillers and energy. Their use fills the neighborhood analog of the endurance scale. In the beginning, this provides only a small gain in the speed of motion; however, having filled the pub the player receives health . This becomes particularly helpful in the subsequent phases, where each shot may determine the outcome of the match, and skirmishes between players become more common.
The local system of the "safe zone" results in the dynamic development, the essence of which will be as follows: a zone appears to the map, so the boundaries of which can be indicated by a white circle. A circle begins to move onto it, remaining out of it is life threatening players are dealt damage. Following the bounds of the circles match, the players are given some time and a protected zone that was new, but of a bigger diameter, appears in a random location in the present one. This gloomy zone and also the harm done to players outside its speed increase with each measure, and the period of time given to reach a location that is safe decreases. This continues until the safe zone reaches the diameter, unless of course, the players kill each other. Because it successfully generates unique game scenarios, such a strategy is great: you can not guess where the next zone will appear. Accordingly, it is not possible to prepare in advance, to choose a position that is universal, etc, it's continuously necessary to adapt to the new conditions the game orders. It makes them on the go, compels players to battle with each other, and does not give time for camping that is boring and meaningless. From time to time, a tiny red circle appears on the map the restricted zone. Shells start to pour on the players in it in the skies. However, you have time to escape before the bombing starts, in addition to can conceal at almost any construction.

The game was made in the Unreal Engine 4 motor, and its graphical component is very gratifying. Optimization is prevented from enjoying the beauty of the sea sitting on the coast of a beach, or even a wheat field, of which owners have to decrease the settings to nearly the minimal far from your computers that were weakest.
Bluehole Inc., given the expertise of competitors, is not going to continue to keep their job from the early access for a long time and promise to launch the final version of the game in 6 months. Now they are working hard in their brainchild: they release patches that fix bugs and add new content to the game (for instance, Vintorez, a favourite of several VSS players,'' was recently added). Naturally, it is interesting to play PUBG at the current stage, particularly in group modes. Still, I want to think that the developers will keep their word, and for various styles and maps, great optimization game mechanics, plus a large amount of articles, we will wait within a few months.

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      1 PUBG: School Skirt
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