VAN HELSING SET giveaway
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VAN HELSING SET *

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Grand Prize: VAN HELSING SET

About the game:

The developer of Playerunknown's Battlegrounds is that your Korean studio Bluehole Inc., known for creating MMORPG "TERA," it is also a publisher. Brendan "Playerunknown" Green, who previously created the Battle Royale mod to the game ArmA 3, took over the position of primary designer. Players enjoyed the concept of "Royal Battle" using a hundred participants and then sailed to the notorious H1Z1, though currently called King of The Hill. Make a game that was full-fledged from this mod and Brendan, viewing the popularity of his brainchild, decided to maintain. Does not resemble anything?

The essence stays the same: 100 gamers are thrown away from the plane after landing (the parachute opens automatically, so it won't work at this point ) you want to acquire your equipment and keep alive. It is worth noting that the trajectory of its flight fluctuates to match, therefore it's unlikely that you will think about a landing spot in advance. It would seem that every thing is straightforward, and the sport must get bored fast. However, PUBG has some features. And the first one is striking in the menu: all these are staff game modes. Yes, you heard right - that the developers introduced modes that allow you to fight side by side and decided to steer away from the typical idea of a free-for-all. And this movement helped resolve the issue of cooperating players, which has been encountered in the first mod. Servers are allocated for each mode that a set will be no longer faced by a loner or four of opponents face to face.

The map is impressive in its size: the participant has two islands in his disposal, the first of which is filled with small and massive cities and private houses, there was also a location for ruins and even power channels. On the next island, there is a base of size that is remarkable; the biggest number of players are currently trying to land on it. It is indeed worth noting that the towns practically don't disagree; there are many versions. On the other hand, you explore floors and all the rooms and are able to go into every home - that this method is commendable.

Clearly, the range of this island is not equal with the places out of ArmA 3, but to navigate in your foot on it's a dubious pleasure. Luckily, caring programmers have prepared gear UAZ, passenger Dacia, double buggy, a bike with a sidecar, and a ship. Not to say this is a playground that is overly impressive, but the game isn't about cars in any way, so that this sum of technologies is enough with the head. They are placed quite evenly throughout the map, and obtaining a vehicle isn't a tough job , even in case you don't know the things of its physical appearance.

But what definitely pleases is the weapon, since here we have a whole arsenal of 4 assault rifles, 4 submachine guns, 3 shotguns, 4 sniper rifles, a machine gun, a crossbow, and 3 pistols. Trunks differ from each other in their characteristics; each of them has both pluses and minuses so that everyone can find a gun. The developers also didn't overlook the body kits for them; every barrel could be outfitted with a sight (which is also much ), an enlarged magazine, an compensator, etc., which will allow it to be even more convenient to use in certain circumstances.

Additionally, there are 3 types of grenades: fragmentation, smoke and sound, along with a Molotov cocktail. At the moment, it's totally useless, although the developers did not forget about weapons. The fact is that getting some type of firearm is not a issue. It is much more convenient than to attempt to repulse a competitor by means of scythe or a pan to get precisely the identical gun.

The recoil of the weapon has been felt, and generally, to take from several firearms is very fine here, particularly considering their audio. Needless to say, the game doesn't have ballisticsnevertheless, shooting does not appear overly casual. From hits, gear worn around the player deteriorates and, ultimately, can come to be worthless.

The equipment readily available in the sport can be divided into three parts. We choose the initial one to clothes - it is completely useless (not counting sniper camouflage) and is needed just for character customization. Its amount is enough to dress a blank. In the second, we write a backpack a helmet, body armor, and wardrobe products down. They the higher the amount, the better the characteristics of the subject. For helmets and armor, this also translates into just how much harm they could take. With backpacks - in their own capability. The third includes medicines, cartridges, and body kits for weapons, which are mentioned previously.

The neighborhood medication system also deserves a couple of words. In addition to conventional first-aid kits (you will find big and tiny ones, in terms of the amount of replenished health) in the game, you will find painkillers and energy. Their usage fills the analog of their scale that is endurance. In the beginning, this provides only a slight gain in the rate of movement; nonetheless, having stuffed the pub the participant also receives health . This becomes particularly beneficial in the later stages, where every shot can decide the outcome of the match, and skirmishes involving players become more frequent.
The neighborhood system of this "safe zone" results in the dynamic growth, the essence of which is as follows: a zone appears to the map, so the borders of which can be indicated by a white circle. A circle begins to move toward it, staying out of it is life-threatening. Following the boundaries of the circles match, the players have been given a time and a new protected zone, but in a random place in the current one, appears of a smaller diameter. The blue zone and the harm done to players out its speed grow with every step, and the amount of time given to reach a place that is safe decreases. This proceeds until the secure zone reaches the minimal diameter, unless, of course, the players kill each other. Such a strategy is great because it creates game scenarios that are unique: where the zone will look, you can not guess. Accordingly, it is not possible to prepare in advance, to take a position, and so on, it is continuously required to adapt to the requirements the game dictates. It makes them on the move, compels players to struggle with each other, and doesn't devote time to get camping that is dull and meaningless. From time to time, there looks a small red circle on the map the restricted zone. Shells begin to pour from the sky on the players in it. You can hide at any construction from them, as well as have the time to escape prior to the bombing starts.

The sport was made in the Unreal Engine 4 engine, and its graphical part is very pleasing. Still, optimization has been prevented from appreciating a wheat field, of which owners need to reduce the settings to almost the minimum far from the computers, or the beauty of the ocean sitting on the shore of a rocky shore.
Bluehole Inc., given the expertise of competitors, isn't going to keep their job in the first access for a very long time and guarantee to release the final version of the game in 6 months. Now they are working hard on their brainchild: they publish patches which fix bugs and add fresh content to the sport (as an instance, Vintorez, also a favorite of several VSS players,'' was recently included ). Of course, it is intriguing to perform PUBG in team modes, particularly in the current stage. I want to feel that the programmers will keep their sentence, and within six months, we will wait for optimization game mechanics, various modes and maps, and a large amount of content.

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      1 PUBG: VAN HELSING SET
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